Date
December 31, 2016. South Carolina.
Banned Characters:
Giga Bowser
Warioman
Stage List
Starter Stage List:
Green Hill Zone
Smashville
Battlefield
Pokemon Stadium 2
Delfino's Secret
Counter Pick Stage List:
Wario Ware
Fountain of Dreams
Final Destination
Yoshi's Island
Distant Planet
General Rules
Items are set to Off and None.
Stock and Time are set to 4 stock and 8 minutes respectively.
Regular sets are best of 3 matches.
Semi-Final and Championship sets are best of 5 matches.
Tournament Host is the arbiter of all disputes.
Blind Picks: the first character selection of a set must be without prior knowledge of the opponent's character selection for both players.
Modified Dave's Stupid Rule: No player can counter pick a stage he or she has previously won on unless agreed upon by both players.
Gentleman's clause: any stage may be played on so long as both players and the Tournament Host agree to it, including banned stages.
Timed out matches will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, replay that match. Any Sudden Death match is strictly not to be played.
Additional Rules for Teams Play
Life Stealing is allowed.
Set team attack to On.
Project M Counter Pick System
Blind Picks character selection.
Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1 2 2 1 order. Striking order is determined by player seed or by Rock-Paper-Scissors.
The first match is played.
Winning player of the preceding match picks a character.
Losing player of preceding match picks a character.
Winning player of preceding match bans 2 stages.
Losing player of preceding match picks one of the remaining stages after bans and MDSR.
The next match is played.
Repeat steps 4-8 for each consecutive match as necessary until the set is complete.
Players are responsible for knowing these additional rules:
Being familiar with the rule set and stage list.
Entrance and venue fees.
Arriving on time.
Controllers and character knowledge.